Dealing with failure

So this week I “completed” a game I had been working on and off on for about six years. I say “completed”, but I know that in a few weeks I will have to briefly dust off this project to add a few more levels. That’s not the point though.

I have decided that I am mentally done with a game that was very important to me and held sentimental value to me. It’s not going to get much better than it is currently and no one plays it now, so it’s done.

This has been hard for me to accept and I know that moving on from this will be a difficult challenge. I don’t know what I’m going to make next or who I’m going to do it with. This will be more challenging than breaking up with the girl I mentioned in my last blog entry, which by the way was painful because I liked her.

In the short term I’m just going to focus on my day job. I enjoy it, it’s consistent and it pays the bills.

I think when I’m feeling more sure of myself and less shaken up I might see what hobby teams are looking for programmers. One thing is for certain. I’m not going to lead a hobby project for free again. The ideal would be to work on another developers game that pays.

Leave a comment